Rec Room started from very humble roots. As a VR-only free-to-play title, it was sort of an experiment in virtual reality. It’s a unique blend of social meeting space and built-in recreational games that has always made our list of best VR games, no matter the platform. The fact that it has been totally free all these years made it easy to not just jump in and have fun but to do so with friends and family. Years later, Rec Room now boasts over 1 million active VR users, and the company tells Road to VR that the Oculus Quest 2 makes up half the VR population.
The developers of Rec Room just finished porting over the popular Rec Royale mode to the Oculus Quest 2 last month; something that wasn’t possible on the first Oculus Quest due to hardware limitations. That figure not only shows how well Rec Room is doing for itself but also how quickly the Quest 2 has been adopted. Impressively enough, that 1 million active VR users are said to be just a small percentage of the overall population of Rec Room. The game currently sits at number one on the Xbox Store, which ranks it above games like Rocket League, Fortnite, and Call of Duty: Warzone.
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Over the years, Rec Room has evolved into a creative platform that gamers can use to create — or recreate — just about anything their heart desires. From recreating popular games in VR like Among Us and Fall Guys, to maps starring your favorite characters from Star Wars, Marvel, and more, the tools inside Rec Room have enabled the game’s community members to grow the game beyond its initial borders.
Recently, Rec Room began allowing creators to sell their in-game items for currency. That decision will likely spur on a new wave of creativity thanks to the fact that creators might soon be able to make an actual income for creating in-game items and worlds. Head to the official Rec Room site to for links to download it for your favorite platform.
Oculus Quest 2
Your own personal rec room
The Oculus Quest 2 can be used on its own or paired with a PC, making it the ultimate VR experience.
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